Changelog 1.1.0 - Dark Mine Upgrade 1
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Changelog 1.1.0
Welcome to the very first changelog of this pack! Adding some cool elements to the dark mine set. Get it for free ;)
Dark mine upgrade 1
Weapons animation
- Pickaxe animation
Objects & Decor
- Rails
- Animated Carts
- Various rocks and metal nodes
- Full cart
- Lantern
- Wooden beam
- Pickaxe
- Mushrooms
Pickup items:
- Metal bar
- Metal nugget
Small Fix and updates
- Filename update: objects > props
- Removed raw files: removed raw aseprite files
- Toxic sewer tileset: small fix on right walls and corner.
- Slime: small update of the moving animation.
Files
SGQ_Dungeon_v1_1_0.zip 115 kB
Mar 02, 2024
Get 8bit RPG tileset - Dungeons pack (Super Gameboy Quest by Toadzilla)
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8bit RPG tileset - Dungeons pack (Super Gameboy Quest by Toadzilla)
16x16px, 8bit pixelart asset for your game!
Status | Released |
Category | Assets |
Author | Toadzillart |
Genre | Role Playing |
Tags | 16x16, 8-Bit, Dungeon Crawler, Game Boy, Godot, Pixel Art, RPG Maker, Top-Down, Unity |
Comments
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Hey - so sorry, but spotted in file minecart_and_rails.png tile (x,y) 2,7 and 3,7 there's a pixel in each tile at the edge that's transparent, so it doesn't join up the tracks. Think it should be the light tone?
Hey! Do you mean in props/minecraft_and_rails.png?
I don’t see any transparent pixel in the tile 2/7 amd 3/7. You mean the doors with the rails right?
Hey, that's the file, but it's the part with all the rail corners. I've circled the pixels which are missing, coloured the BG Pink so they stand out. If you join a corner with a straight, there's a missing pixel of track.
I coloured these two pixels in the lightest shade, and the rails looked correct and connected.
Oh wow, this was more than just a missing tile added - great work!! Good job I didn't start on any minecart levels! ha
This is the devlog of the previous update, not the minor fix! Thanks for your encouraging word tho. Have a nice day.